Monday, December 29, 2014

Mind≒0 Gameplay Video Shows ZeroDiv's MIND Control RPG In Action

4Gamer has shared a 12-minute gameplay video of Acquire and ZeroDiv's latest Vita RPG. Kicking off the video is the opening movie with the song “Bousou Machine, Mind≒0 Ver.,” performed by yucat.

The story of Mind≒0 is centered around a group of teenagers who can summon familiars called MINDs. Using these familiars, they investigate a deranged spirit world. In the parallel world, you will come across monsters. MINDs are powerful and can defend your characters against these monsters, but if they take too much damage, they will break and leave you paralyzed.

You can fight without your MINDs, too, but your attacks are much weaker and you risk taking damage directly. For more details, check our previous article.

When you're back in the real world, you can boost your skills at an antique shop called Moment. Apart from that, this video also gives you a preview of two boss monsters and several ominous mystery characters.

Mind≒0 will be released for the PlayStation Vita on August 1.
Mind≒0 Gameplay Video Shows ZeroDivs MIND Control RPG In Action


Read more stories about Mind 0 & PlayStation Vita & Videos on Siliconera.

Wednesday, December 10, 2014

atelier 2014 may be brand new, dusk series won't end with escha ' logy

Atelier 2014 May Be Brand New, Dusk Series Wont End With Escha & Logy

This week’s Dengeki PlayStaton magazine featured an interview with Gust’s director Yoshito Okamura, who hinted that they’ll be releasing a new Atelier game, that may not be related to the Dusk series. In addition, he also says that the Dusk series will continue and won’t end with Atelier Escha & Logy: Alchemists of the Dusk Sky.

Previously, Okamura mentioned that there won’t be a plus version of Atelier Rorona. The other two games in the Arland trilogy got expanded ports for PlayStation Vita and were released as, Atelier Totori Plus and Atelier Meruru Plus. Okamura said that they’d like to make an expansion for it in the future that will show the reason why they saved it for last. According to the Dengeki PlayStation interview, we may be seeing a remake for Atelier Rorona before we see a completely new Atelier series.

“Since becoming part of Tecmo Koei, we now have the grounds to make big titles, while keeping true to Gust’s identity.” says Okamura in the interview. The director also reveals his intention to step down from the development of the Atelier series, with the reason being that when the same person continues developing a title, the game’s content will always be too similar to one another.

Here are some highlights from the interview:

There are no plans to end the Dusk series anytime soon, as there are still plenty left to do.

Gust’s next title may not be part of the Dusk series, although it’s not certain.

There will be a new Atelier game released next year, as they have no intention to break the pattern of releasing a new title per year so fans will have something to look forward to every year.

Since merging with Tecmo Koei, Gust now have the grounds to develop bigger titles and still keep true to their essence.

Gust are currently training their young developers so they can carry on with the future of the Atelier series, along with new IPs, all while changing the future of the company from within.

Director Yoshito Okamura feels that someone else must be entrusted with Atelier. Not because he dislikes making it, but because he feels that if the same person keeps working on it, the games will always be too similar.

This year is Gust’s 20th anniversary, as they’re looking forward to taking on greater challenges.
Read more stories about Atelier & Gust & PlayStation 3 & PlayStation Vita on Siliconera.

Monday, December 1, 2014

mario ' luigi dream team shows the power of luigi's imagination

Mario & Luigi: Dream Team Shows The Power Of Luigis Imagination

Mario & Luigi: Dream Team is AlphaDream's fourth RPG, and this game is all about Luigi's dreamy powers. When you're inside one of Luigi's dreams, the game plays like a 2D sidescroller. Pressing A makes Mario jump and pressing B makes Luigi jump so the controls are quite different from New Super Mario Bros.

The part I played had the platforming part on the top screen and Luigi sleeping on the bottom screen. Soon enough, I reached a point where Mario and Luigi couldn't go any further because the next platforms were too high. That's where Dreamy Luigi comes in handy. He can use his imagination to take over objects like a column that transforms with Luigi's face and a bush moustache.

Mario & Luigi: Dream Team Shows The Power Of Luigis Imagination

You can pull Luigi's moustache on the bottom screen to grab Mario and fling him to higher ground. Later in the level, Luigi uses his Luiginary powers to make dozens of tiny Luigis. Mario rides a stack of Luigi clones to scare a small army of monsters and he the Luigi tower is also heavy enough to break ground so the duo can move forward.

Dreamy Luigi also powers up Mario during Mario & Luigi: Dream Team's battles. AlphaDream uses a similar battle system where you can inflict extra damage by hitting A during an attack animation. If you press the button at the right time, you can make a wave of Dreamy Luigi's shake the ground during Mario's hammer attack or make Luigi stomp on an enemy. Another demo had a Kaiju fight where a Godzilla-sized Luigi fought a gigantic robot. I held the 3DS like a book and swiped the screen to make Luigi attack.

Mario & Luigi: Dream Team Shows The Power Of Luigis Imagination

Mario & Luigi: Dream Team like the other Mario RPG games puts an emphasis on humor and the parts I played had clever jokes. The demo has a lot of text and if that's any indication to go by there may be even more text in Dream Team than other portable RPGs.

Mario & Luigi: Dream Team is slated for release on August 11 in North America and in July for the rest of the world.


Read more stories about Mario & Luigi: Dream Team & Nintendo 3DS on Siliconera.