Tuesday, October 14, 2014

Namco Bandai's PS3 Teaser Site Is Probably For A Saint Seiya Fighting Game

Update: Sources have confirmed that the game's title is Saint Seiya: Brave Soldiers, not 'Bout Senses'.

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Namco Bandais PS3 Teaser Site Is Probably For A Saint Seiya Fighting GameNamco Bandai will reveal a new PlayStation 3 game in two days and it's probably for a Saint Seiya fighting game. Jump revealed Saint Seiya: Brave Soldiers, which has characters from the Zodiac Knights, Elysion Chapter, and Saint Seiya Omega in it. The magazine confirmed Kouga, Seiya, Shiryu, Kanon, Tenma, and Rhadamanthys will be in Saint Seiya: Bout Senses.

Back to the teaser site: did you notice the URL?

It's bandaigames.channel.or.jp/list/sbs/. Saint Seiya: Brave Soldiers, perhaps?

Saint Seiya: Brave Soldiers is slated for release this Fall on the PlayStation 3 in Japan.

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Read more stories about PlayStation 3 & Saint Seiya: Bout Senses on Siliconera.

Monday, October 13, 2014

Lightning Returns Final Fantasy XIII Won't Let You Use MP To Heal

In past Final Fantasy titles, the Cure spell has always been a magic or ability that recovers health in exchange for a short amount of MP. In Lightning Returns: Final Fantasy XIII, Cure and other spells will be a little different than before.

Lightning Returns: Final Fantasy XIII Wont Let You Use MP To Heal

“In this game, Cure isn’t a regular ability, but a part of the GP effects. It will require the use of GP in order to heal yourself,” design director Yuji Abe tells Dengeki Online.

As previously detailed, GP in Lightning Returns stands for “Glory Points”. Abe describes GP as “convenience points,” which allow you to do various things like teleporting to specific areas on the field or stopping time in the game. And now, it’s also used to heal yourself when you’re hurting.

“It will also include Raise, which is used whenever you get knocked out,” Abe continues. “So, this time around, in order to heal yourself, you’ll either have to use GP or items such as potions. There will be different situations where you might have to consider saving your GP for stopping time instead of healing.”

“You’ll gain GP at the end of battles, so to a degree, you’ll be able to go around fighting to recover your health. Stronger enemies will give you more GP, so it might be a good idea to take on a stronger enemy to cast a Curaga when your HP is looking low. Command-based battle systems allow you to use them as much as you’d like, but this time it may feel a little more restricted.”

Lightning Returns: Final Fantasy XIII Wont Let You Use MP To Heal Lightning Returns: Final Fantasy XIII Wont Let You Use MP To Heal

Lightning Returns: Final Fantasy XIII Wont Let You Use MP To Heal Lightning Returns: Final Fantasy XIII Wont Let You Use MP To Heal

In Lightning Returns, the general flow of the game will start your day out in the ark where Hope is located. By 6 a.m. you’ll be forced back to the ark, where you’ll get to give your accumulated Radiant Points to the Tree of Life, in order to prolong the planet’s life span. The Radiant Points can be acquired by completing quests. Some quests will give you more and others, less. You’ll be able to expand the planet’s life through the tree by up to 13 days at a time.

Lightning Returns: Final Fantasy XIII Wont Let You Use MP To Heal

Finally, Abe concludes with the following message for fans regarding the final adjustment stage of the game’s development:

“This time around, weapons and equipment will be a crucial element, so we are currently adjusting their parameters and values. We’re thinking about topics such as how to make players purchase and change (weapons and equipment) more frequently, and about the balance of abilities, which we’re constantly adjusting. We’ve been going back and forth in order to not have things appear too boring or too flashy. We’re doing our best to adjust it so it can correspond to various play styles, so please look forward to it.”

Lightning Returns: Final Fantasy XIII will be available in North America on February 11th, 2014, and in Europe on February 14th, 2014.

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Read more stories about Lightning Returns: Final Fantasy XIII & PlayStation 3 & Xbox 360 on Siliconera.

Friday, October 10, 2014

Monster Hunter 4 Will Have Nintendo-Themed Guild Cards, Too

Monster Hunter 4 Will Have Nintendo Themed Guild Cards, Too

Not content with putting Link, Mario and Luigi in the game, Nintendo and Capcom are also including the option of obtaining special guild cards in Monster Hunter 4 ,that are collaborations between the two companies.

Noted on Twitter after Nintendo Direct’s reveal on the additional outfits, the guild cards will feature such backgrounds as Super Mario Bro’s, Donkey Kong and The Legend of Zelda.

These guild cards will also allow players to pose Monster Hunter 4 characters, such as the picture above.

 Monster Hunter 4 Will Have Nintendo Themed Guild Cards, Too Monster Hunter 4 Will Have Nintendo Themed Guild Cards, Too

More details, said Nintendo, will be released by Capcom on how to obtain these cards. Monster Hunter 4 comes out September 14 for the Nintendo 3DS.


Read more stories about Monster Hunter 4 & Nintendo 3DS on Siliconera.

Tuesday, July 15, 2014

WinFS delayed even beyond Longhorn Server

The so-called next-gen filesystem to come from Microsoft is really looking to earn that generational distinction, and in more ways than one. Not only is the tech promising (what we know of it), but apparently it's taking much, much longer to bake than we thought.

Originally slated for release with Longhorn, it was revealed in April that WinFS was being scaled back, and wouldn't make the Longhorn desktop release. Later in August we received official word on the matter from Microsoft, who then said that they planned to release WinFS as an off-cycle development platform. Then, in late October, Ballmer said that WinFS would ship with Longhorn Server, and be available as a free add-on for Longhorn.

Yesterday Bob Muglia, Senior Vice President of the Windows Server Division, told press conference attendees that WinFS would not ship with Longhorn server, but would be delayed even beyond that. In general terms, this puts WinFS into 2008, at the earliest. Muglia has some regrets about having pumped everyone up for something that's getting pushed back on a quarterly basis now.

"We've been working on this for a long time, and this team is going to deliver," he said. "Our mistake, frankly--and it was a mistake--was to go out and talk about it before we really had clarity as to how we would be able to deliver it and all the complexities there."

Noting that WinFS is not merely "a relational database," Muglia noted that a serious revamping of the way in which filesystems are conceived of has been a longtime dream for the company, and it's something that will happen. It's just going to take longer than anyone expected. Much longer, in fact.

Microsoft has made a bit of a habit out of cutting announced features. Recently, Windows Server 2003 was launched without promised features, and the company also nixed features that were originally announced for "R2" of Server 2003. The good news is that Windows Server R2 Release Candidate 2 has gone out to beta testers, and a gold candidate is expected within just a few months. Many of the developers working on R2 will turn their attentions to Longhorn Server, and hopefully, WinFS, shortly thereafter.

Monday, June 30, 2014

VRForums for Android Updated (1.1.2), iOS release to follow next week

VRForums for Android(VRForums) has been bumped to version 1.1.2 and can be autoupdated from the Android Market or by installing this apk. Changes include security and bug fixes likethread prefixes support, ability to move to SD Card and no more user registration crashes.

Meanwhile in the other universe, our VRForums iOS application for the iPad/iPhone/iPod has also been resubmitted to the Apple App Store and we expect it to be finally available earliest next week if Fruitzilla is satisfied +}

Forums Support Thread:http://forums.vr-zone.com/chit-chatting/1324993-updated-220611-vrforums-now-android-marketplace-ios-coming-soon.html



Wednesday, December 4, 2013

Zynga buys mobile gaming startup Wild Needle

Social gaming firm Zynga has bought mobile games company Wild Needle in efforts to boost its game development talent.

The gaming startup launched in 2010 and secured funding of $2.5 million from Thompson and Shasta Ventures. It is not yet clear how much Zynga paid to acquire the team, but it is likely in the lower end of the companys spending range, estimated at between $5 million and $20 million.Wild Needle developed Shoptown Hero for iOS, a freemium social game that tasks players to save a small town from a tycoon called Fat Ralph using virtual store goods and customer negotiation, a nice little twist that is probably a homage to the new-found haggling power introduced with the global recession.However, the game did not really take off, with less than 100 likes on its Facebook page. It was discontinued at the end of last month, with no explanation for the reasons why, though obviously it was due to the Zynga deal. The website for the game and the studio itself have also been taken offline.It is not yet clear if Zynga will relaunch Wild Needles game or if it will simply get the staff to work on its existing projects. What is clear, however, is that this is unlikely to be the last acquisition Zynga will make this year in its efforts to dominate the social gaming arena.Source: TechCrunch

Sunday, November 24, 2013

SPARKLE SF-PX88GTX amp; SF-PX88GTS

SPARKLE Computer Co., Ltd., a professional VGA card manufacturer andsupplier, today brings next generation of virtual effects with announcingSPARKLE GeForce 8800 series video cards. Once again, hard-core gamers who arepursuing ultra-realistic gaming experiences now can make 3D horsepower a bigstep forward with SPARKLE SF-PX88GTX and SF-PX88GTS video cards.

Based on NVIDIA's next generation G80 architecture, The new SPARKLESF-PX88GTX and SF-PX88GTS video cards deliver on a promise to elevate your gamesto DirectX 10 era! As the world's fastest graphics cards, SPARKLE SF-PX88GTX andSF-PX88GTS video cards adopt NVIDIA innovative unified architecture, dynamicallyallocates processing power to geometry, vertex, physics, or pixel shadingoperations, delivering up to 2x the gaming performance of prior generation GPUs.Built upon technologies such as NVIDIA Lumenex Engine, providing support forDirectX 10 Shader Model 4.0, NVIDIA Quantum Effects technology for physicscomputation and GigaThread Technology for extreme processing efficiency inadvanced, next generation shader programs, SPARKLE SF-PX88GTX and SF-PX88GTSvideo cards will empower pc gamers to fuse fantasy with features to create nextgeneration DirectX 10 Ultimate gaming experience.

"Equipped with extreme blazing fast GeForce 8800 GPUs, SPARKLE SF-PX88GTX andSF-PX88GTS video cards are great cards for DirectX 10 era gamers that's lookingfor the absolute best performance in next generation games such as Crysis, andso on." said Kevin Wang, sales director of SPARKLE Computer Co., Ltd. "With thatkind of power gamers can crank up their screen resolution to an unbelievable2560x1600 for an extreme high definition shader model 4.0 gaming experience.Also helped with unparalleled Quantum Effects technology, hard-core gamers willget a new level of physics to be simulated and rendered on the GPU -all whitefreeing the CPU to run game engine and AI ! "